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Monthly Archives: July 2012

Sketch: Great Tree

Here’s a sketch of one of the levels in Sculpling Story.

On the branches of this great tree, lies many dwellings for animal sculplings.

Sculpling Story Level 1

by Jaya & Oluss Studio. Copyright 2012. All rights reserved.

Categories: Story | Tags: | Leave a comment

What Is A Sculpling?

Some of you might wonder what a sculpling is. A sculpling is a creature consisting mainly of a single piece of sculpted wood. In every piece of a sculpling, lies its heartwood. This is the essence of every sculpling. It has strength that affects other pieces of sculpted wood just like a piece of magnet affects other metals.

Every sculpling has different capabilities, which differs based on the strength of its own heartwood. Some could control bigger parts, while others could control smaller but more parts.

Take a look at a human sculpling below called Schonopoly. At infancy, it only has one piece as its head. As it grows up, it could control more parts to be its head accesories and pants. It then soon found a nice pair of spherical wood pieces to be its hands. As it lives its life, it happened to find bigger piece of accessories that it fancies and therefore taking them close to it.

Sculpling's Life Cycle

Schonopoly: from Baby to Adult - by Jaya & Oluss. Copyright 2012. All rights reserved.


Hope this could get you knowing this unique creature a little bit more.


Categories: Sketches, Story | Tags: | Leave a comment

Raycast Hit!

Hello guys! Programmer here! :D

So, after we found out that there are some problems regarding our old selecting method (yes selecting the object, what else?), we decided to research more about other possibilities regarding selection method, as this is indeed one of the most important thing in hidden-object game.

So, I decided to try out the Raycast Hit, which Mr. Alvin have tried it before and said that he got some problems regarding Raycast hit, but at that time I didn’t have the chance to really go into raycast hit, so here it is some snippet of the raycast hit:

function Update () {
   if (Input.GetMouseButton(0)) {
      var hit : RaycastHit;
      var ray : Ray = Camera.main.ScreenPointToRay(Input.mousePosition);

      if (Physics.Raycast(ray, hit, 100.0)) {
         if(hit.transform.gameObject.tag == "Cube") //do something with cube objects
         else if(hit.transform.gameObject.tag == "wrong!") // is not our target.
         // so on so forth

So far the code is working like a charm in test scene, will update you guys when we actually move this inside the game scene. Hope this helps the others. =)

Keep Coding!


Categories: Scripting | 2 Comments

Some Credits

First, we would like to thank Ella Prayogo for helping us with our logo.

Secondly to our brother, Andreas Wong for his advice as well as making this blog happen.

Also for Contexture for providing us this suitable theme. Just as you have said on your page that we all have a story to tell. Ours is Sculpling Story.

Lastly for Jennifer Herawan, a beloved wife of ONE of the three, who had been helping us by providing space, meals, drinks and comforts during our working sessions.

Categories: Words and Greetings | Leave a comment

Welcome to Sculpling Story Development Diary!

We are a team of 3 people, developing this project during our weekends. This project aims to produce an android-based casual game. It is a project in collaboration with Oluss Studio, is developed using Unity engine and adopts the Pocket Change system.

We thank you for visiting, liking, (and hopefully) following our story through this website.


Categories: Words and Greetings | Leave a comment