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Posted by on August 4, 2012

Taking a few steps back, we would like to give credits to a few other works which deeply have been and always been inspiring and motivating us.

The first one(s) is the hidden-object genre games which had been evolving into another form of story-telling application. It is the genre that gave us the question: “What if it is done in a 3D environment?”

Secondly, the cute and cuddly ; We first saw it in 2007 and it struck us – Its visual aesthetics, control fluidity, user experience, plus its technical execution.

Lastly, the cute, cuddly and solid crafts of Erzgebirge (Ore Mountain). We could have used another post to just list down the meticulousness of this craftsmanship and yet we are pretty sure we could have overlooked the other aspects of its beauty.

We simply hope Sculpling Story will be a game that do these great works justice in the long run.


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