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Author Archives: Alvin Herawan

Change of Direction: Action Hidden Object

We have been spending time playing and thinking about Sculpling Story’s predecessor, Shape Findings. We then have to face one bitter reality that the whole gameplay is not fun in the long run, if not, at all. This definitely affects the whole team’s morale.

At the same time, our (already few) number had been reduced. It was not an easy period for the team. We took quite a beating of such event. This is where we go to the basic and rethink the fun factor of the game. We have already designed a world. We know we want a wooden world and we want to show our world to our players in the future and such eagerness made us decide to add a tour-guiding aspect within the gameplay.

The implementation that we have in mind will make Sculpling Story main gameplay runs like an arcade first person shooter such as the classic Time Crisis, Jurassic Park, etc. where the player is ‘guided’ by a pre-determined camera movement along each stage. Therefore, adding up the action element to the hidden-object foundation.

We will be having fun creating a more polished version of the stage and testing this new direction we are currently heading.

Categories: Story | Tags: , , , | 1 Comment

Concept Art: Great Tree

A glimpse of the final look of the game screenshot, produced in 3D and textured in Photoshop. We are not very sure if we want the toon – look that the black line borders produced but we need to have them to refine the shapes and details.

Sculpling Story Concept Art

Concept Art of The First Stage


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Bird Sculpling Colour Scheme

This quick color reference does not reflect the shape of the character. It is meant as a reference to guide the texturing process.

Creature Color Study

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Great Tree: Low Resolution Stage Model

A side-by-side comparison of the high resolution model versus the low resolution model of our first stage. From over 100k polygons to less than 20k polygons. Some objects will need to be taken away if we want to cater lower end devices. Glad we do not have any physics related in this game.

Polygon Reduce

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Animation: Great Tree Residentials

An introductory shot of the residential area for the Great Tree. It is not lively at all. We have decided to add creatures to inhabit the scene to improve it. Stay tune for more posts and updates.

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Sketch: Second Stage – The Orchestral

The Orchestra Stage

A sketch for the second stage of Sculpling Story

Recorder Head

Detail of the second stage design.

Musical Instrument Buildings

Design for the buildings within second stage.

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The Great Tree – First Floor

Houses On First Floor

A close up view of the residential area in the first floor. There are two type of houses accompanied by a bridge in the center as an ornament. Overall, it is simple, but cozy environment with trees and mushroom field. Although this is just a sketch, it is a fun process testing the rendering style that 3D Studio Max has to offer.

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Render Pass: Great Tree Roots Area

Light Tracer Render

After modelling and placing the roots at the base of the Great Tree, we also placed small huts as a dwelling places for any sculpling which is not too fond of heights.

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After A Long Break

It was not really a break but we all went to a Unity3D workshop in Singapore which was conducted by Singapore Polytechnic to give ourselves new insights. We did slack off a little bit but we have finally revised our new logo nonetheless.

We thank Ella Prayogo once again for helping us with the previous logo. This post is a contribution to her hard work.

Old Logo In Action

Old Logo in A Loading Page

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Exploration: Logo Design

We have decided to create a new logo since the old one is way too similar with Animal Crossing and we definitely do not want to offend anyone (or even any aesthetics anywhere, in this matter).

During the process, we struggled hard since none of us is actually good at it at all. We managed to come out with the typography for the word “sculpling” nonetheless, but still yet to decide on the typography for ‘story’.

Typography Line-Ups for Logo

by Alvin Herawan. Copyright 2012 Oluss Studio. All Rights Reserved.

As you can see, we have selected our big 3 (they are literally BIG).

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