Author Archives: Alvin Herawan
I did some diggings on our preliminary works and found this old 3d models that was initiated this whole project. I hope it inspires you as it did to me.
Taking a few steps back, we would like to give credits to a few other works which deeply have been and always been inspiring and motivating us.
The first one(s) is the hidden-object genre games which had been evolving into another form of story-telling application. It is the genre that gave us the question: “What if it is done in a 3D environment?”
Secondly, the cute and cuddly Ecodazoo.com ; We first saw it in 2007 and it struck us – Its visual aesthetics, control fluidity, user experience, plus its technical execution.
Lastly, the cute, cuddly and solid crafts of Erzgebirge (Ore Mountain). We could have used another post to just list down the meticulousness of this craftsmanship and yet we are pretty sure we could have overlooked the other aspects of its beauty.
We simply hope Sculpling Story will be a game that do these great works justice in the long run.
Here’s a sketch of one of the levels in Sculpling Story.
On the branches of this great tree, lies many dwellings for animal sculplings.
First, we would like to thank Ella Prayogo for helping us with our logo.
Secondly to our brother, Andreas Wong for his advice as well as making this blog happen.
Lastly for Jennifer Herawan, a beloved wife of ONE of the three, who had been helping us by providing space, meals, drinks and comforts during our working sessions.
We are a team of 3 people, developing this project during our weekends. This project aims to produce an android-based casual game. It is a project in collaboration with Oluss Studio, is developed using Unity engine and adopts the Pocket Change system.
We thank you for visiting, liking, (and hopefully) following our story through this website.